Common Terms
Last updated
Last updated
Bonfire is organized using the Book metaphor. Books contain experiences, and multiple Books can be a Series.
A Book is a flexible organizational construct that allows the creation of immersive experiences, such as games, modules, courses, exercises, simulations, or other interactive applications. Bonfire can deploy experiences to desktop devices.
All Books have stories with environments, characters, scenes, plots, and a story arc that includes context, objectives, actions, and consequences. Bonfire can create linear or nonlinear, decision-based experiences. Once built, the Bonfire builder can easily update or customize experiences. The interactive nature of experiences is based on decisions deconstructed into Causes, Effects, and Modifiers.
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Chapters are the organizational structure for Books. They are like levels in a game or lessons in a course. Chapters are flexible, variable in size and complexity, and can be partial or complete virtual worlds.
Maps are the scenes or environments within a chapter. They can be built incrementally by adding individual Sparks that culminate into an entire space, or creators can import (drag-and drop) complete Map Spark environments which have terrain, environmental objects, and collidable boundaries (e.g. walls, mountains, trees). The default Bonfire builder Map is an open, generic, green terrain.
The Behaviors tab includes Causes and Effects placed on Sparks. They are the inputs and outputs, or actions and consequences, of a decision made by a user when interacting with a Spark.
All Sparks have modifiable characteristics or traits that allow creators to customize their size, orientation, position or other behaviors that were defined by the original Spark author.