âšī¸Traits
Spark Traits
Traits are a core component of all Sparks.
Instance Name | The display name of the Spark. |
Entity Traits
Is Visible | Sets the visibility of the Spark. If enabled, the Spark is visible; otherwise, it is hidden.
Note: This option is enabled by default. |
Use Physics | Enables or disables gravity on a Spark. |
Is Collidable | Determines whether or not the Spark can be collided. Disabling this option will prevent the 'Collided' Cause from triggering. Enabling this option will trigger the 'Collided' Cause when a Spark or player collides with this spark.
Note: This option is visible by default but becomes hidden when 'Use Physics' is enabled. |
Is Grabbable | This allows a Spark to be grabbed by a User. |
Is Interactable | Determines whether or not the Spark can be interacted with. Disabling this option will prevent the Interacted Cause from triggering. Enabling this option will trigger the Interacted Cause when a Spark or player interacts with this spark. |
Do Animation | This option determines whether or not the Spark can play animations. Disabling it will prevent the Animation Effect from triggering. |
Altitude | The distance of the Spark from the ground. Changes to the Altitude will have no effect if 'Use Physics' is enabled. |
Position | The x and y world space coordinates of the Spark. |
Rotation | The rotation of the Spark around the x, y, and z axes. |
Scale | Used to reduce or enlarge the size of the Spark. |
Living Traits
Health | Represents the current health of the character (i.e., human, animal, creature). By default, when a Character Spark is dropped into the Map Editor, the Health Trait equals the Max Health Trait. |
Max Health | The maximum health that the creature can reach. |
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