âšī¸Traits
Last updated
Last updated
Instance Name
The display name of the Spark.
Is Visible
Sets the visibility of the Spark. If enabled, the Spark is visible; otherwise, it is hidden.
Note: This option is enabled by default.
Use Physics
Enables or disables gravity on a Spark.
Is Collidable
Determines whether or not the Spark can be collided. Disabling this option will prevent the 'Collided' Cause from triggering. Enabling this option will trigger the 'Collided' Cause when a Spark or player collides with this spark.
Note: This option is visible by default but becomes hidden when 'Use Physics' is enabled.
Is Grabbable
This allows a Spark to be grabbed by a User.
Is Interactable
Determines whether or not the Spark can be interacted with. Disabling this option will prevent the Interacted Cause from triggering. Enabling this option will trigger the Interacted Cause when a Spark or player interacts with this spark.
Do Animation
This option determines whether or not the Spark can play animations. Disabling it will prevent the Animation Effect from triggering.
Altitude
The distance of the Spark from the ground. Changes to the Altitude will have no effect if 'Use Physics' is enabled.
Position
The x and y world space coordinates of the Spark.
Rotation
The rotation of the Spark around the x, y, and z axes.
Scale
Used to reduce or enlarge the size of the Spark.
Health
Represents the current health of the character (i.e., human, animal, creature). By default, when a Character Spark is dropped into the Map Editor, the Health Trait equals the Max Health Trait.
Max Health
The maximum health that the creature can reach.