# Traits

#### Spark Traits

Traits are a core component of all Sparks.

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| Instance Name | The display name of the Spark. |
| ------------- | ------------------------------ |

#### Entity Traits

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| Is Visible      | <p>Sets the visibility of the Spark. If enabled, the Spark is visible; otherwise, it is hidden.</p><p><br></p><p>Note: This option is enabled by default.</p>                                                                                                                                                                                               |
| --------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Use Physics     | Enables or disables gravity on a Spark.                                                                                                                                                                                                                                                                                                                     |
| Is Collidable   | <p>Determines whether or not the Spark can be collided. Disabling this option will prevent the 'Collided' Cause from triggering. Enabling this option will trigger the 'Collided' Cause when a Spark or player collides with this spark.</p><p><br></p><p><br>Note: This option is visible by default but becomes hidden when 'Use Physics' is enabled.</p> |
| Is Grabbable    | This allows a Spark to be grabbed by a User.                                                                                                                                                                                                                                                                                                                |
| Is Interactable | Determines whether or not the Spark can be interacted with. Disabling this option will prevent the Interacted Cause from triggering. Enabling this option will trigger the Interacted Cause when a Spark or player interacts with this spark.                                                                                                               |
| Do Animation    | This option determines whether or not the Spark can play animations. Disabling it will prevent the Animation Effect from triggering.                                                                                                                                                                                                                        |
| Altitude        | The distance of the Spark from the ground. Changes to the Altitude will have no effect if 'Use Physics' is enabled.                                                                                                                                                                                                                                         |
| Position        | The x and y world space coordinates of the Spark.                                                                                                                                                                                                                                                                                                           |
| Rotation        | The rotation of the Spark around the x, y, and z axes.                                                                                                                                                                                                                                                                                                      |
| Scale           | Used to reduce or enlarge the size of the Spark.                                                                                                                                                                                                                                                                                                            |

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#### Living Traits

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| Health     | Represents the current health of the character (i.e., human, animal, creature). By default, when a Character Spark is dropped into the Map Editor, the Health Trait equals the Max Health Trait. |
| ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Max Health | The maximum health that the creature can reach.                                                                                                                                                  |
